AI Insights · Timothy · January 2023
Top 5 Casual Games Performance in Slovenia Q4 2022
Explore the performance trends of the top 5 casual games in Slovenia for Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 casual games in Slovenia exhibited notable performance trends across various metrics including downloads, revenue, and active users. Here's a detailed look at how these games fared.
Coin Master from Moon Active saw its weekly revenue fluctuate between approximately $6K and $7.5K, peaking at $7.5K in the final week of December. Weekly downloads ranged from 157 to 278, with a noticeable increase to 252 in the last week. Active users started at around 4.2K and saw a slight decline to 3.7K before ending the quarter with an uptick to nearly 4K.
Match Masters - PvP Match 3 by Candivore LTD experienced a steady weekly revenue, peaking at about $5.2K at the end of September and maintaining figures around $4.4K to $5.1K towards the end of December. Downloads saw a high of 959 in late October but settled around the 445-455 range by the quarter's end. Active users showed a consistent trend, starting at 5.7K and peaking at 7K in late October, concluding the quarter at approximately 5.8K.
Gardenscapes from Playrix maintained a stable weekly revenue, with figures around $3.2K to $4.3K, reaching a high of $4.3K in the last week of December. Downloads saw significant growth from 336 to a peak of 1.2K at the end of the quarter. Active users steadily increased from 7.9K to 9K over the period.
Fishdom, also by Playrix, showed a strong weekly revenue ranging from $2.1K to $3.2K, with a peak of $3.2K at the end of October. Weekly downloads varied, with a high of 986 in late October and ending at 860 in December. Active users remained robust, starting at 9.7K and finishing strong at 9.6K.
Solitaire Grand Harvest from Supertreat had a weekly revenue that ranged between $1.7K and $2.8K, peaking at $2.8K in the final week of December. Downloads were relatively lower compared to other games, with a peak of 108 towards the end of the quarter. Active users saw a slight decline, starting at 1.2K and ending at around 960.
These insights are derived from Sensor Tower data. For more in-depth analysis and additional insights, visit Sensor Tower.